Virtual Reality and Environments
Edited by Cecilia Sik Lanyi, ISBN 978-953-51-0579-4, Hard cover, 204 pages, Publisher: InTech, Published: April 27, 2012 under CC BY 3.0 license, in subject Human-Computer Interaction
DOI: 10.5772/2387
Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry. This book may be a solid basis for the novice and advanced engineers who would like to develop user friendly Virtual Environments for education, rehabilitation and other applications of Virtual Reality. Our book provides a resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.DOI: 10.5772/2387
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Book contents
- Chapter 1Virtual Environments in Physical Therapy
- Chapter 2A Survey of Some Virtual Reality Tools and Resources
- Chapter 3Training of Procedural Tasks Through the Use of Virtual Reality and Direct Aids
- Chapter 4The Users' Avatars Nonverbal Interaction in Collaborative Virtual Environments for Learning
- Chapter 5ROTATOR Model: A Framework for Building Collaborative Virtual Workspaces
- Chapter 6Optical Touch Screen and Its Application as a Next Generation Classroom Response System
- Chapter 7Personalization of Virtual Environments Navigation and Tasks for Neurorehabilitation
- Chapter 8Vision for Motor Performance in Virtual Environments Across the Lifespan
- Chapter 9Ergonomics Design Criteria of a Virtual Environment
- Chapter 10The Virtual Reality of Work - How to Create a Workplace that Enhances Well-Being for a Mobile Employee
Virtual Reality and Environments | InTechOpen
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