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Saturday 7 July 2012

Virtual Teams for New Product Development – An Innovative Experience for R&D Engineers

Virtual Teams for New Product Development – An Innovative Experience for R&D Engineers

Author Info

  • Ale Ebrahim, Nader
  • Ahmed, Shamsuddin
  • Taha, Zahari

Abstract

New interaction tools such as internet allow companies to gain valuable input from research and development (R&D) engineers via virtual teams. Consequently, engineers also get more expertise in diminutive time frames. Virtual R&D teams present the key impetus to the technology acquisition process. The present knowledge-economy era is characterized by short product life-cycles. Virtual R&D teams may reduce time-to-market, make available a large pool of new product know-how and provide greater flexibilities, which are the key success factors in a competitive market. This comprehensive review contains almost 100 references and covers the recent literature with emphasis on the topic. The review has focused on authentic and reputed publications and extracts the results. This article presents the type of virtual teams and their main features and explains how virtual R&D team can play a prominent role in developing new products. The article is evolved future study guideline and also illustrates how to apply virtual interaction tools and integrate engineers into the innovation process. Management of virtual R&D teams in new product development (NPD) processes in an innovative, effective and efficient is of a high importance, but the issue has been poorly addressed in the previous studies. Findings show that virtual R&D team provides valuable input for new product development and R&D engineers are able to attain virtual experience.

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File URL: http://mpra.ub.uni-muenchen.de/27034/
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Bibliographic Info

Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 27034. Download reference. The following formats are available: HTML (with abstract), plain text (with abstract), BibTeX, RIS (EndNote, RefMan, ProCite), ReDIF
Length:
Date of creation: Mar 2009
Date of revision: Jul 2009
Publication status: Published in European Journal of Educational Studies 3.1(2009): pp. 109-123
Handle: RePEc:pra:mprapa:27034
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Related research

Keywords: Virtual R&D Teams; New Product Development; Virtual Experience; R&D Engineers; Other versions of this item:
Find related papers by JEL classification:
  • L6 - Industrial Organization - - Industry Studies: Manufacturing
  • O32 - Economic Development, Technological Change, and Growth - - Technological Change; Research and Development; Intellectual Property Rights - - - Management of Technological Innovation and R&D
  • M12 - Business Administration and Business Economics; Marketing; Accounting - - Business Administration - - - Personnel Management; Executive Compensation
  • A2 - General Economics and Teaching - - Economic Education and Teaching of Economics
  • O1 - Economic Development, Technological Change, and Growth - - Economic Development
  • M11 - Business Administration and Business Economics; Marketing; Accounting - - Business Administration - - - Production Management
  • P42 - Economic Systems - - Other Economic Systems - - - Productive Enterprises; Factor and Product Markets; Prices
  • O3 - Economic Development, Technological Change, and Growth - - Technological Change; Research and Development; Intellectual Property Rights
  • L15 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Information and Product Quality

References

References listed on IDEAS
Please report citation or reference errors to Jose.Barrueco@uv.es, or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
  1. Nader Ale Ebrahim & Shamsuddin Ahmed & Zahari Taha, 2009. "Innovation and R&D Activities in Virtual Team," Post-Print hal-00593360, HAL.
  2. Nader Ale Ebrahim & Shamsuddin Ahmed & Zahari Taha, 2009. "Virtual Teams: a Literature Review," Post-Print hal-00593357, HAL.
  3. Manju K. Ahuja & Dennis F. Galletta & Kathleen M. Carley, 2003. "Individual Centrality and Performance in Virtual R& D Groups: An Empirical Study," Management Science, INFORMS, vol. 49(1), pages 21-38, January.
  4. Pawar, Kulwant S. & Sharifi, Sudi, 1997. "Physical or virtual team collocation: Does it matter?," International Journal of Production Economics, Elsevier, vol. 52(3), pages 283-290, October.
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Citations

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Cited by:
  1. Ale Ebrahim, Nader & Ahmed, Shamsuddin & Abdul Rashid, Salwa Hanim & Taha, Zahari, 2010. "Virtual Teams: A New Opportunity to Develop a Business," MPRA Paper 26934, University Library of Munich, Germany, revised 2010.
  2. Ale Ebrahim, Nader & Ahmed, Shamsuddin & Abdul Rashid, Salwa Hanim & Taha, Zahari, 2010. "Virtual R&D Teams: A potential growth of education-industry collaboration," MPRA Paper 27414, University Library of Munich, Germany, revised 28 Jul 2010.
  3. Ale Ebrahim, Nader & Ahmed, Shamsuddin & Abdul Rashid, Salwa Hanim & Taha, Zahari, 2010. "The Effectiveness of Virtual R&D Teams in SMEs: Experiences of Malaysian SMEs," MPRA Paper 27368, University Library of Munich, Germany, revised Nov 2010.

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Virtual Teams for New Product Development – An Innovative Experience for R&D Engineers

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